
Blindingly dazzling rays of light permeate throughout your adventure, trees gently sway in the wind as you pass, a lively colourful cast of characters greet you as you walk through the sun-soaked ethereal village. Both the outwardly prominent details as well as the little touches help create a vibrant and fantastical world. Everything from the painstakingly detailed animation to the slick UI and incredulously beautiful hand-drawn character portraits are lavishly presented. Image Credit – Hibernian Workshop “When I wasn’t fixated on Astral Ascent’s outstandingly impressive visuals, I was partaking in what has to be some of the addictive rogue-lite gameplay I’ve ever experienced.”Īstral Ascent is an incredibly captivating game. From the moment I started Astral Ascent, I knew I’d be in for an incredibly fulfilling experience. Astral Ascent had no such trouble in making me feel truly engaged when I played through its generous demo. It’s apparent that it’s supposed to be funny, but at no point do I laugh. It’s akin to watching an episode of The Office. Also a special compliment sound design and to the music that really stands out in the players’ headphones, supporting the action in an original and effective way.As of late, many of the games I’ve played and reviewed, regardless of their quality, have failed to instil in me the same satisfaction that the games of yesteryear could. The game worlds and enemies are truly inspired by art and design, as is the core art of NPCs and Zodiac antagonists. Speaking on a technical level, Astral Ascent is a pixel art It is a very pleasing film to the eye, which is not very successful in character models and prefers to work more accurately in the background and scenarios. Since this is a pixel art game, you won’t see any great effects, but it’s still a nice addition. There is also a customization of the character’s colors. Characters level up, unlock NPC bonuses, and the amount of content becomes ineffective in terms of possibilities. Every attempt will be unique, every approach will be, and the rewards will be very rewarding. The possibility of adding effect modifiers and bonuses also increases the planning of a real “build” to break the cycle. The gameplay of Astal Ascent is enhanced by the design and beauty of these bindings. But we tell you that the skills found as rewards at the end of certain rooms are truly rewarding. Each new room is an exploration for the player and we won’t spoil the experience here by telling you everything, but know that many surprises await you. You will be able to encounter the discovery rooms where you will be centered. The puzzles to be solved are platforming, other warfare, shops, healing or special rooms etc. To reach the boss, you will have to encounter different rooms in each world: which one you choose and the path you follow is up to you. They are completing gameplay: the ability to use certain skills, such as jumping (double, but also triple), a dodge, the shield on the lower left spine, and healing crystals, which, once obtained, will be obtained thanks to the lower right spine.Īstral Ascent in the Early Access version will allow you to enjoy this game as follows: four worlds and four Zodiac bosses. Moreover, even the NPCs are certainly well summed up in both their character and artistic traits, making it very enjoyable to talk about as a break from the action. Mystery and astrology come together in a very interesting mix.

Hibernian Workshop which is definitely above average. In our testing, finding memories on maps, talking to NPCs, and also exploring the work narratively gave us a general picture of the work done by him. Once you understand this and apply the contextual tutorial that explains the basic mechanics and gameplay hubs, it will be trying to escape from prison that will give you a better understanding of all the mechanics. But to escape, you will have to face the guards or the “avatars” of the constellations: warriors thirsty for victory will be able to destroy even the strongest warriors. paradise prison As the reasons for this detention are unknown, he is desperately seeking an escape to freedom. But in general, impersonating one of the 4 playable characters (only 2 available for now) means playing a prisoner.

The player is given a general premise of events, but it will then be up to him to decide whether to concentrate on reading the texts and listening to the secondary dialogues to deepen this aspect. The narrative center in Astral Ascent is important and fascinating, but implicit.
